Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011
Long waits between mainline entries in a series aren’t a new phenomenon, if perhaps a bit more common nowadays due to big games' ballooning development cycles. It took about 23 years for BioWare’s Baldur's Gate 2 to be followed up by Larian’s Baldur’s…
Read on Rock Paper Shotgun →