Sabato 14 novembre 2026
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Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
Rock Paper Shotgun

Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"

Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of…

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