Saturday 14 November 2026
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How to run an indie game studio: Part 3, Dealing with issues
GamesIndustry.biz

How to run an indie game studio: Part 3, Dealing with issues

So far in this series, we've looked at how to define what your studio is and what it stands for, and how to set goals that give your studio direction on both a long-term and short-term horizon. This week, we're getting into something a little less exciting, but just as…

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